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Rowing For Home: Help Stripe back Sleep in the Park to fight homelessness

Rowing For Home: Help Stripe back Sleep in the Park to fight homelessness

Stripe is joining the fight against homelessness in Scotland by taking part in Sleep in the Park, the world’s biggest ever sleepout, and we need your help.

In just over a week a group of Stripes will be among 9,000 people bedding down for the night in Edinburgh’s Princes Street Gardens with event organisers Social Bite, who have set themselves the ambitious target of eradicating homelessness in Scotland in five years. In addition to charity events like this, they are creating a nationwide jobs programme for homeless people and introducing new housing solutions for the homeless population.

We have pledged to raise £3,000 for the cause and are doing this through a range of events including a bake sale, wine tasting and our Senior Account Director, Sam Crawford, has even agreed to shear off her beautiful, ginger tresses for the cause.

Spending a night in the open in a sleeping bag safe in the knowledge we have our own homes to return to hardly represents a hardship, certainly not when set against the daily trials of homeless people fighting for survival, but hopefully, the donations will help to deliver the long-term goal.

So what’s next in our bag of tricks for donations? We’ll be taking on the nautical spirit of our original home, Leith, and rowing on top of The Barge at The Shore…while dressed as pirates. In stripes, naturally.Our special Rowing For Home day will take place next Tuesday 5th December, so if you happen to be passing and see us huffing and puffing out on the top deck, you’ll know why.

And if you aren’t, please spare a few quid here.

Has Twitter lost its USP? How you can utilise Twitter’s new character limit without feeling compelled to use it.

Has Twitter lost its USP? How you can utilise Twitter’s new character limit without feeling compelled to use it.

This week saw Twitter, famous for its limiting character count, expand the number of characters Tweeters can now use from 140 characters to a generous 280. The aim of this, as described by Twitter, was to allow everyone in the world to express themselves easily.

This was tested in September this year and Twitter found that only 5% of posts made in this time took full advantage of the extended character allowance, however, the posts that did exceed the traditional 140 character limit generally received higher levels of engagement (mentions, replies and retweets).

However, is this good news?

Within 24 hours of Twitter announcing they were extending the character limit for all, bar tweets in Chinese, Japanese and Korean, the #280Characters had been used over 350,000 times, receiving a very mixed response.

Many argued that Twitter has now lost its unique selling point, which made it stand out as a micro-blogging site, whereas others claimed this would fully allow them to share their thoughts online in much more depth and without abbreviations.

The past few days have not given us the clearest idea on how Tweeters and brands alike will choose to use their new found character limit freedom, with most 280 character tweets being filled with either random characters or song lyrics and numerous other ways people have chosen to fill the limit simply to experiment.

Utilising #280Characters

We’ve seen several brands toy with all 280 characters, with some using the space to write longer messages of appreciation from their customers, or grab their followers attention, such as this post by Give Blood NHS.

Others using it to drum up follower engagement with quizzes and emojis, such as this post from Spotify.

My favourite was this from Penguin Classics.

Only time will tell how the new character limit will play out in terms of brands communication with customers and vice versa, opinion sharing and online debates and news sharing, however, if longer tweets have been proven to create higher levels of engagement then why not test it out?

What are your thoughts on the 280 character limit? Will you be writing war and peace in a tweet with your additional characters or shying away from it and sticking to what you know best? Let us know in the comments and share your favourite #280Characters reactions with us!

To the Wildlands and back

To the Wildlands and back

“Let’s make a feature length documentary on the war on drugs and release it alongside the launch of the video game.” When I sit on my sofa with my laptop and write that it sounds easy.

A couple of points to note. We had never made a feature length documentary film. We knew nothing about film distribution. We had a great idea but no idea on how to translate that into something you could sit and watch on a Saturday night.

This week, Wildlands premiers on iTunes and Amazon Prime, followed by GooglePlay, and following an international film premiere at BAFTA. It’s still hard to believe we dared to achieve that.

The term branded entertainment content covers a multitude of sins. Some examples in our industry barely doing those three words justice, some genuinely making a step towards how brands can create meaningful connections to their consumer.

Ubisoft – one of our founding clients in London and one for whom has defined for me, a collaborative partnership, visionary marketeers and a true desire to innovate in a dynamic and fiercely competitive category – tasked us to launch Ghost Recon Wildlands, a video game exploring a fictional narrative of Bolivia in the grips of a drug war and on the cusp of becoming a narco state.

From this brief, we recognised the opportunity to harness global interest in a morbidly entertaining subject matter and create a companion documentary to enable real life comparisons with a fictional video game world, realised from the stories of those who shaped it in Wildlands, the documentary.

The journey to make Wildlands was like going horse riding for the first time and they hand you Desert Orchid. It bolts off at 100 miles an hour and you hope you have the courage, desire, concentration and instincts to finish the race. It turned out we won the race. Wildlands won a D&AD pencil at this years’ awards, followed by a Silver Award at the Clio awards for Branded Content. We hope many more will follow.

We travelled to the slums of Medellin, the coca fields of Bolivia, and small-town America to discover the stories of those who have shaped the war on drugs from both sides of the law. Our real-life characters mirrored to and characterised in a video game. We created branded entertainment content to accompany, celebrate and elevate our clients’ entertainment product – what we achieved was genuinely innovative and won critical acclaim from a notoriously cynical industry.

We hope you enjoy the film (and buy the game).